We hope this section answers any questions you might have about Bloodhunt. If you still have any questions, feel free to reach out on our Discord channel.
General questions about the game:
Long-smoldering tensions between rival vampire sects have erupted into open conflict across the rooftops and in the streets of Prague, while vampire hunters of the Second Inquisition capitalize on the chaos in an attempt to eradicate both factions.You must rely on supernatural powers, ranged and melee weapons, and wits to dominate the night and restore the masquerade.
The entire match session revolves around killing all anarchs, to restore the masquerade. The masquerade also functions as an important game mechanic, where revealing your true nature to the civilians trapped within the lockdown area will expose your location to enemies.
The full release of Bloodhunt is available on Steam and PS5.
The game is free to download and play. In-game cosmetic items will be available for optional purchase.
There are no pay-to-win progression mechanics.
Bloodhunt currently features the following game modes: Solo Bloodhunt, Duos Battle Royale, Trios Battle Royale, and Trios Team Deathmatch. We also have a Solo Tutorial mode, where you can practice traversal and try out different weapons. Depending on the mode, up to 42 players can play together.
All modes might not be available at all times. Most of the modes have bot backfilling, which should allow for faster matchmaking times.
If the chat is unavailable or if you experience long waiting times, you can also submit a request and our Support Agents will respond as soon as they are available.
We would also like to invite you to join our Discord channel. Sometimes you may be able to get the answers there through our great community.
Currently, matchmaking is based on ELO in order to create fair matches and focus on regional servers. Players with mid-range and low ELO will face relatively more human players than bots. Since there are fewer players with an ELO of more than 2200, they will end up against each other.
There are some nuances to this rule. In order to understand them, we need to make an important clarification of the term “queue”. In Bloodhunt and many other games, queues are not individual, but collective.
When a player clicks “Play”, they create a new collective queue; if 30 seconds later another player clicks “Play”, they do not create a new queue. Instead, they join the already-created queue until it is ready to start a match.
With this in mind, let’s look at a few exceptions you might run into:
1. 29 players queued for 7 minutes. If a premade group of 3 players then start queuing, the matchmaker takes out 2 individual players of the 29, adds the new 3 and creates a game. The 2 individual players are then sent to a new queue and prioritized in it; this might lead to a queue time of more than 8 minutes for them.
2. 29 players queued for 7 minutes. If an individual player then starts queueing, they are added to a team of 2 and the game starts almost immediately.
3. 27 players (9 coteries of 3 players) queued for 7 minutes. An individual players joins the queue, but the matchmaking hits 8 minutes. The individual player is taken to a new queue, and the matchmaker adds a coterie of 3 bots to start a game in the original queue. This might lead to a queue time of more than 8 minutes for that player.
4. 27 PC players (9 coteries of 3 players) queued for 7 minutes. A coterie of 2 PC players, and a separate individual PSN player join the queue. Since PSN and PC players cannot be put in the same team, once the matchmaking hits 8 minutes, a team of 3 bots is added to the original queue and a game is started. The 2 PC players and the PSN player are then prioritized for the next queue in separate parties. This might lead to a queue time of more than 8 minutes for them.